Ace Combat 6: Fires of Liberation
Port nativo de Ace Combat 6: Fires of Liberation para PC.
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Port nativo de Ace Combat 6: Fires of Liberation para PC.
Port nativo de Bayonetta 2 Translates the game on your PC from your own v1.2 ExeFS/RomFS dump; the release is only a builder. Prologue and early chapter 1 played; later chapters untested. Linux build in testing. para PC.
Port nativo de Black Made with TGP482's Xbox XBE Recomp; game code is compiled on first start. Mouse/keyboard, any resolution, uncapped FPS, FOV 45-140. Needs your own USA or EU Xbox copy. para PC.
Port nativo de Burnout 3: Takedown xboxrecomp-based port of the NTSC-U Xbox release: up to 4x resolution, ultrawide, HDR, 60 fps split screen. Grew out of sp00nznet/burnout3. Needs your own US disc image. para PC.
Port nativo de Call of Duty 3 Never on PC. XenonRecomp with its own D3D11 renderer; all 15 levels play, unlocked fps, mouse and keyboard. Pre-release, campaign only. para PC.
Port nativo de Call of Duty: Modern Warfare 2 XenonRecomp build of the 360 version: campaign, multiplayer, split screen, private matches over Steam or LAN. Needs a v1.0.557 disc; no public matchmaking. para PC.
Port nativo de Castlevania: Symphony of the Night para PC.
Port nativo de Castlevania: Symphony of the Night Open beta (v0.5.1b) made with BlackLabelHQ's RecompOne, using the SOTN decomp for naming and patches. Widescreen, randomizer and mods; 1.0 not out yet. Needs your own copy of the USA PS1 version. para PC.
Port nativo de Conker's Bad Fur Day N64Recomp port on RT64 with widescreen, high frame rates, mouse/gyro aiming and mods. Played through to the end; US ROM only. Ready-made builds need your own ROM. para PC.
Port nativo de Crash Bandicoot RecompOne-based recomp built on first launch from your own USA disc (SCUS-94900, .chd or .cue/.bin). Widescreen, up to 240 fps, mods; widescreen still shows edges in some levels. para PC.
Port nativo de Dante's Inferno ReXGlue port with its own Vulkan renderer; README says fully playable start to finish, with DLC and up to 240 fps. Beta releases for Windows; Linux via source or Proton. Own ISO needed. para PC.
Port nativo de Diddy Kong Racing Recomp with widescreen, interpolated frame rates, online play, custom tracks and a built-in mod store. Needs your own US v1.0 or Rev A ROM. para PC.
Port nativo de FIFA Street (2012) ReXGlue recompile; 2.0 renderer based on AnDr3zF's Deck port (D3D12/Vulkan). Free online beta on community servers (EU/SA). Needs your own Xbox 360 ISO. para PC.
Port nativo de Forza Horizon Playable preview built on your PC from your own disc (USA release only); rendering bugs, AMD and Intel GPUs not qualified. para PC.
Port nativo de Forza Motorsport 4 Experimental alpha built with a ReXGlue fork: menus, races, saves and early career work; stutter and rendering issues. para PC.
Port nativo de God of War II God of War II HD (PS3, NPUA80491) recompiled to native Apple silicon with Metal; Rhodes gameplay works. Kit builds from your own copy; no Windows build yet. para PC.
Port nativo de Grand Theft Auto IV (Xbox 360 version) README says early development and not meant for public use. GTA IV also has an official 2008 PC version. para PC.
Port nativo de Grand Theft Auto: Liberty City Stories (PSP) para PC.
Port nativo de Grand Theft Auto: Liberty City Stories (PSP) PSPRecomp port of the US PSP release (v1.05, ULUS-10041); mouse and keyboard, 60 fps. Needs your own decrypted EBOOT and PSP_GAME folder; PS2 version not supported. para PC.
Port nativo de Guitar Hero: Warriors of Rock ReXGlue recomp based on re-gh2; XInput guitars work. Test version with audio lag and 720p lock; no updates since March 2026. para PC.
Port nativo de ⚠️ Lord of the Rings; The Third Age para PC.
Port nativo de Luigi's Mansion Recomp with Aurora-based rendering, high frame rates, ultrawide, optional enhanced lighting and restored cut content. Builds itself on first start from your own USA or PAL disc. para PC.
Port nativo de Mario Kart 64 N64Recomp port with RT64: widescreen, high frame rates, mods and texture packs. Releases (v0.9.2) are on GitLab; needs your own US ROM. para PC.
Port nativo de Mario Kart Wii First Wii static recompilation, by patchzyy (Retro Rewind / Wheel Wizard). Translation runs locally against your own PAL disc. Interpolated high frame rates, any aspect ratio, Retro Rewind support. para PC.
Port nativo de Monster Hunter Portable 3rd HD Ver. Recompiles the PSP game code inside the PS3 HD release (NPJB-40001) and runs it on a PSP system reimplementation. Hunts, saves, ad hoc multiplayer work. Bring your own image. para PC.