
Lord of the Rings; The Third Age
Port nativo de ⚠️ Lord of the Rings; The Third Age para PC.
⚠️ Lord of the Rings; The Third Age
Port nativo basado en revan67/thirdage-recomp.
README del repositorio
The Lord of the Rings: The Third Age — Recomp
An early-stage static recompilation of the North American original-Xbox release
of The Lord of the Rings: The Third Age (EA-095, title ID 4541005F,
version 8) into a native Windows executable.
This repository contains project-specific source code and research only. It does not contain the game executable, disc image, movies, audio, or other copyrighted game assets. You must supply files from a legally owned copy.
Current status
Startup reaches the main menu with working audio. Gameplay is not yet verified. Status reviewed October 9, 2026.
These milestones describe the menu/audio source checkpoint and its matching runtime submodule revision. Game-code generation is still a local step, so a fresh clone is not yet a turnkey build. The local-checks badge is a recorded result, not a GitHub Actions/CI status.
- Loads the original XBE sections and resolves the title's 117 kernel imports.
- Renders the loading ring, legal splash/logo, EA, THX and New Line movies, followed by a textured main menu in the diagnostic framebuffer window.
- Completes the startup command queue in roughly 38 seconds on the development machine; this is an observation, not a performance guarantee.
- Produces audible movie and menu audio. A listener reports clean THX, New Line and main-menu music after the audio pacing correction.
- Passes 5,455 local APU regression checks in both Debug and Release, covering sample delivery, mixer advancement, IRQ status, voice-table backing and audio-thread lifecycle.
The next milestone is New Game → opening scene → first controllable gameplay, checking input, transitions, 3D rendering, dialogue and effects. Broader rendering, voice resampling, DSP effects and audio/video synchronization remain unverified. Slight roughness in the EA logo audio needs a source/emulator comparison before being classified as a bug. See project status.
Documentation
- Status, limitations and next milestone
- First working-audio checkpoint
- Front-end investigation and latest verification
- Native/emulator startup comparison
- Disc intake and historical bring-up
Repository layout
| Path | Purpose |
|---|---|
src/ | Game-specific host entry point and manual recompilation overrides |
config/ | Validated analysis seeds |
docs/ | Intake notes and technical findings |
vendor/xboxrecomp/ | Pinned public runtime/tooling fork |
dump/ | Local game executable, extracted assets, and analysis output (ignored) |
src/recomp/ | Locally generated recompilation sources (ignored) |
Requirements
- 64-bit Windows
- Visual Studio 2022 with the Desktop development with C++ workload
- CMake 3.20 or newer
- Python 3 with the runtime/tooling dependencies for local analysis and generation
- Git with submodule support
- A legally owned North American Xbox copy of the game
Setup
Clone the project and its runtime:
git clone --recursive https://github.com/Revan67/ThirdAge-Recomp.git
cd ThirdAge-Recomp
Extract your own disc so the executable is located at:
dump/game_files/default.xbe
The rest of the extracted disc filesystem belongs beneath
dump/game_files/ as well. Game data is intentionally excluded by
.gitignore and must never be committed or redistributed.
Generated files under src/recomp/ are also kept local. The analysis and
generation workflow is still being stabilized, so a fresh clone is not yet a
one-command reproducible build. Use the matching pinned runtime revision.
Do not substitute an arbitrary newer upstream runtime for the pinned revision.
Once those sources have been generated and the matching runtime is available, build
with:
cmake -S . -B build -A x64
cmake --build build --config Release
.\build\Release\third_age_recomp.exe
Run from the repository root so the relative game-data paths resolve correctly. This is a development build, not an installable release. Diagnostic runs should be bounded and stopped afterward; closing a window must not trigger a relaunch loop.
Local regression checks
The current working runtime includes a deterministic audio suite with a silent fake output sink; it does not require game data or play audio through speakers:
cmake -S vendor/xboxrecomp/tests/apu_monitor -B build/tests/apu_monitor -A x64
cmake --build build/tests/apu_monitor --config Release --target apu_monitor_test
.\build\tests\apu_monitor\Release\apu_monitor_test.exe
Use Debug in both paths/configuration to check that build too. These test
sources are included in the matching runtime submodule revision.
Additional renderer/compiler checks are described in the
verification notes.
Verified reference input
The current research uses a disc matching these Redump values:
| Item | Value |
|---|---|
| Disc size | 7,825,162,240 bytes |
| Disc MD5 | 57e3789289a89c860067d3c770e61807 |
| Disc SHA-1 | bc97495b5702b11c4ae2c0e53d47ab1844dd3e4b |
default.xbe SHA-256 | a45ca85284a12b86877ebe37e9e86741f166207bfc5a4355df990fa341a2485d |
These hashes identify the supported input; they are not links to game data.
Privacy and repository policy
Disc dumps, extracted assets, generated binaries, logs, saves, local tools,
editor settings, credentials, signing keys, and machine-specific files stay
outside version control. Before opening a pull request, check git status and
confirm that no proprietary or personal data is staged.
The runtime is a separate Git checkout: its changes must be reviewed and published before updating the parent repository's submodule pointer. A dirty submodule alone does not carry runtime fixes into a clone.
Licensing
No project-root license has been selected yet. The runtime has its own license and third-party notices; those do not automatically assign a license to this project's original files. No game-data distribution permission is implied.
Disclaimer
This is an independent preservation and compatibility research project. It is not affiliated with or endorsed by Electronic Arts, Warner Bros., Tolkien Enterprises, Microsoft, or the original developers. No game assets are provided.
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