Videoclub de ports nativos
El videoclub de los ports nativos
Un lugar donde descubrir y explorar ports nativos de Windows para juegos clásicos. Todo enlaza directamente a GitHub: aquí solo catalogamos, no alojamos.
Cómo funciona
Elige
Navega por estanterías de ports organizados por género, popularidad y etiquetas técnicas.
Ve a GitHub
Cada ficha enlaza al repositorio o release oficial. Sin intermediarios.
Juega
Sigue las instrucciones del proyecto, aporta tu copia compatible y disfruta.
Aporta
¿Falta un port? Regístrate, envía su repositorio de GitHub desde Aportar y el equipo lo revisará antes de publicarlo.
Destacados
Novedades
Chernobyl Neighbor. Clown Gang
Port nativo de Chernobyl Neighbor. Clown Gang para PC.
Bayonetta 2
Port nativo de Bayonetta 2 Translates the game on your PC from your own v1.2 ExeFS/RomFS dump; the release is only a builder. Prologue and early chapter 1 played; later chapters untested. Linux build in testing. para PC.
Diddy Kong Racing
Port nativo de Diddy Kong Racing Recomp with widescreen, interpolated frame rates, online play, custom tracks and a built-in mod store. Needs your own US v1.0 or Rev A ROM. para PC.
Shadow of the Colossus (PS4 remake)
Port nativo de Shadow of the Colossus (PS4 remake) Native Windows runtime on the bloodborne_pc loader with shadPS4 graphics; playable to the credits (0.60.3). Needs your own CUSA08809 dump and two sound modules from your console. para PC.
Burnout 3: Takedown xboxrecomp-based port of the NTSC-U Xbox release: up to 4x resolution, ultrawide, HDR, 60 fps split screen. Grew out of sp00nznet/burnout3. Needs your own US disc image.
Port nativo de Burnout 3: Takedown xboxrecomp-based port of the NTSC-U Xbox release: up to 4x resolution, ultrawide, HDR, 60 fps split screen. Grew out of sp00nznet/burnout3. Needs your own US disc image. para PC.
Mejor valorados
Battle City (Browser reimplementation)
Port nativo de ⚠️ Battle City (Browser reimplementation) para PC.
The Legend of Zelda: The Wind Waker DolRecomp-based recompilation with a Dolphin-derived runtime. The ready-made Windows build includes translated game code; other platforms are built from your disc. US GZLE01 only.
Port nativo de The Legend of Zelda: The Wind Waker DolRecomp-based recompilation with a Dolphin-derived runtime. The ready-made Windows build includes translated game code; other platforms are built from your disc. US GZLE01 only. para PC.
Command & Conquer: Tiberian Dawn
Port nativo de Command & Conquer: Tiberian Dawn para PC.
Jak and Daxter: The Precursor Legacy
Port nativo de Jak and Daxter: The Precursor Legacy (plus Jak II, Jak 3) Decompiled GOAL code rebuilt with the team's own compiler for x86-64. Jak 1 complete; Jak II and Jak 3 in beta but completable. Needs your own PS2 disc. para PC.
Crash Bandicoot: XS (The Huge Adventure)
Port nativo de Crash Bandicoot: XS (The Huge Adventure) para PC.
Diddy Kong Racing
Port nativo de Diddy Kong Racing Recomp with widescreen, interpolated frame rates, online play, custom tracks and a built-in mod store. Needs your own US v1.0 or Rev A ROM. para PC.
Conker's Bad Fur Day
Port nativo de Conker's Bad Fur Day N64Recomp port on RT64 with widescreen, high frame rates, mouse/gyro aiming and mods. Played through to the end; US ROM only. Ready-made builds need your own ROM. para PC.
Shadow of the Colossus (PS4 remake)
Port nativo de Shadow of the Colossus (PS4 remake) Native Windows runtime on the bloodborne_pc loader with shadPS4 graphics; playable to the credits (0.60.3). Needs your own CUSA08809 dump and two sound modules from your console. para PC.
The Legend Of Zelda II: The Adventure Of Link
Port nativo de The Legend Of Zelda II: The Adventure Of Link para PC.
Más estrellas en GitHub
Pokémon Red, Blue and Yellow (Game Boy)
Port nativo de Pokémon Red, Blue and Yellow (Game Boy) Not a true recompilation: a hand-written Lua engine ported from the pret disassemblies. Data is decoded from your own US ROM. Gold to Emerald support added, still in beta. para PC.
Shadow of the Colossus (PS4 remake)
Port nativo de Shadow of the Colossus (PS4 remake) Native Windows runtime on the bloodborne_pc loader with shadPS4 graphics; playable to the credits (0.60.3). Needs your own CUSA08809 dump and two sound modules from your console. para PC.
Castlevania: Symphony of the Night Open beta (v0.5.1b) made with BlackLabelHQ's RecompOne, using the SOTN decomp for naming and patches. Widescreen, randomizer and mods; 1.0 not out yet. Needs your own copy of the USA PS1 version.
Port nativo de Castlevania: Symphony of the Night Open beta (v0.5.1b) made with BlackLabelHQ's RecompOne, using the SOTN decomp for naming and patches. Widescreen, randomizer and mods; 1.0 not out yet. Needs your own copy of the USA PS1 version. para PC.
Dante's Inferno
Port nativo de Dante's Inferno ReXGlue port with its own Vulkan renderer; README says fully playable start to finish, with DLC and up to 240 fps. Beta releases for Windows; Linux via source or Proton. Own ISO needed. para PC.
Silent Hill Native port compiled from the PS1 decompilation via PsyCross, AI-assisted. Fully playable per README; Linux and macOS still in progress. Needs your own copy.
Port nativo de Silent Hill Native port compiled from the PS1 decompilation via PsyCross, AI-assisted. Fully playable per README; Linux and macOS still in progress. Needs your own copy. para PC.
Sonic the Hedgehog (2006) XenonRecomp/XenosRecomp port of the Xbox 360 game. No releases yet: README says it is not meant for public use until an official release. Needs your own game files.
Port nativo de Sonic the Hedgehog (2006) XenonRecomp/XenosRecomp port of the Xbox 360 game. No releases yet: README says it is not meant for public use until an official release. Needs your own game files. para PC.
Dragon Ball Z: Budokai Tenkaichi 3 PC port built on the BT3-Decompiled decompilation; full game loop, Vulkan/OpenGL renderer, experimental online play with rollback. Needs your own USA disc image (SLUS-21678).
Port nativo de Dragon Ball Z: Budokai Tenkaichi 3 PC port built on the BT3-Decompiled decompilation; full game loop, Vulkan/OpenGL renderer, experimental online play with rollback. Needs your own USA disc image (SLUS-21678). para PC.
Metroid Prime Native port built on the PrimeDecomp decomp with the Aurora layer. Near-daily releases; macOS build very experimental. NOTICE says src/ is Nintendo's code. Needs your own USA or PAL disc.
Port nativo de Metroid Prime Native port built on the PrimeDecomp decomp with the Aurora layer. Near-daily releases; macOS build very experimental. NOTICE says src/ is Nintendo's code. Needs your own USA or PAL disc. para PC.
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