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Port nativo

Yu Gi Oh Forbidden Memories Recompiled

Port nativo de Yu Gi Oh Forbidden Memories Recompiled para PC.

Yu Gi Oh Forbidden Memories Recompiled

Port nativo basado en su ficha de origen.

README del repositorio

Yu-Gi-Oh! Forbidden Memories Recompiled

Yu-Gi-Oh! Forbidden Memories (PS1, USA) rebuilt from its decompiled source as a native PC game for Windows and Linux, with a macOS ARM64 source build. Bring your own disc image; no game data is included but the text of the European translations (below).

This is not a static recompilation: the game code was decompiled by hand and AI that matches the original byte for byte, then ported to PC.

Your field at 4x resolution with 3D Monsters

Features

  • Up to 4x internal resolution, widescreen and HD text
  • 3D Monsters: face-up monsters stand on the field as their battle models
  • Optional Forbidden Memories HD pack: redrawn cards, frames and portraits
  • Mods: framework for new cards past the original 722, fusions, textures, music, gameplay tables
  • FM Editor: make mods without writing JSON: cards, art, fusions, duelists, decks, packs, the title screen and more (guide)
  • Save slots, fusion helper, card drop rates, rebindable controls
  • Game > Language: the European releases' own English, French, German, Italian and Spanish

HD Free Duel portraits

Play

Download the latest build from Releases, extract it and run memories-pc.exe (Windows) or ./memories-pc (Linux). On first launch, pick your USA disc's .bin. The game can tell you when a newer release is out (Help > Check for updates at start turns it off; see Updates).

Bring your save from an emulator

Your save from the original game (an emulator's memory card, or a PS1 card copied to a PC) loads in the port. Copy the memory card file (.mcr, .mcd, .srm, .gme, .mcs, .psv, ...; DuckStation keeps its cards in its memcards folder, ePSXe in memcards) into the port's saves folder: Documents\My Games\YFM Re-Decomp\saves on Windows, ~/.local/share/YFM Re-Decomp/saves on Linux. Then pick LOAD on the title screen: the save is copied into an empty slot (the card file is renamed .imported) and you can load it. Emulator save states are not memory cards and cannot be imported; save in game first.

HD pack

  1. From the same release, download yfm-redecomp-hd-mod-<version>.zip.
  2. Close the game and extract the zip into the game folder, the one with memories-pc.exe or memories-pc. You should end up with mods/assets-hd beside the other mods.
  3. Start the game. The pack is on by default: press F10 for the menu bar and open Game > Mods to check it, or to turn it or any of its parts off.
  4. For the best look, pick Video > Resolution > Internal 4x and turn on Video > HD text.

From source: put the .bin in game/ and run play.bat or ./play.sh. The first run builds everything (Linux needs gcc and python3). See PC build.

On Apple Silicon, ./play.sh builds and runs the macOS target using Python 3, Xcode command-line tools, and verified dependencies installed under tmp/. See macOS build and the ARM64 runtime guide. Native save states use F5/F7 and have build and platform compatibility limits; see save-state compatibility. Code mods need a macOS ARM64 build; existing i386 code-mod binaries cannot be loaded. See macOS code mods.

Languages: languages/*.txt is the text of the five European releases, read off the PAL discs by the port itself. With the discs in game/pal, python3 tools/pc/export_languages.py writes them again, and --check compares them (Translations, "The official languages"). They are the only game data in the repository: text, no pictures.

Decompilation

Every game function matches the original executable byte for byte:

make tools   # pinned toolchain
make match   # rebuild SLUS_014.11 exactly (see notes/setup.md)
MetricCurrent
Game C-decompilation targets matched1,134 / 1,134 (100.00%)
Game C-decompilation target bytes matched356,080 (0x56EF0) / 356,080 (0x56EF0) (100.00%)
Remaining game C-decompilation targets0 functions, 0 (0x0)
Evidence-backed handwritten game assembly61 functions, 40,116 (0x9CB4)
Total game-owned functions1,195
Preserved Psy-Q CRT/SDK assembly591 functions, 117,348 (0x1CA64)
Total discovered functions1,786
Embedded/unassigned resident text1,780 (0x6F4)

Runtime overlay modules:

ModuleMatching C functionsMatching C bytes
free_duel9 / 9 (100.00%)4,140 (0x102C) / 4,140 (0x102C) (100.00%)
main_menu31 / 31 (100.00%)17,724 (0x453C) / 17,724 (0x453C) (100.00%)
overworld_after_coup15 / 15 (100.00%)6,184 (0x1828) / 6,184 (0x1828) (100.00%)
overworld_before_coup15 / 15 (100.00%)6,184 (0x1828) / 6,184 (0x1828) (100.00%)
password27 / 27 (100.00%)10,884 (0x2A84) / 10,884 (0x2A84) (100.00%)

Generated from config/slus_01411/functions.csv and config/slus_01411/overlays/*_functions.csv by tools/project/progress.py.

Docs

Modding · FM Editor · More cards · Fusion helper · Card drops · Card packs · Translations · Updates · Setup · Build · Releases

Community

Join the Discordto follow development, ask questions and report issues.

License

The PC port (src/pc/, tools/pc/, tests/pc/, mods/, examples/ and the build and play scripts) is MIT: keep the copyright notice and please link back here. The decompilation builds on memories-decomp by its authors. Yu-Gi-Oh! and Forbidden Memories belong to Konami.

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