
Toy Story 2
Port nativo de Toy Story 2 para PC.
Toy Story 2
Port nativo basado en 0danny/toy2-decomp.
README del repositorio
Build setup
Use a legally sourced Visual C++ 6.0 Professional or Enterprise with Service Pack 3, plus DirectX 6.1 Foundations and its bundled DirectX Media 6.0 SDK.
- Microsoft Visual Studio 6.0 Service Pack 3
- Microsoft DirectX 6.1 SDK
Place your SDK files in these locations before building:
| SDK files | Repository location |
|---|---|
DX6.1 Foundations headers (DXF/INCLUDE) | external/include/directx6/ |
DX6.1 ddraw.lib, dxguid.lib, dinput.lib, dsound.lib (DXF/LIB) | external/libs/directx6/ |
Media 6.0 AMSTREAM.H, DDSTREAM.H, MMSTREAM.H (DXMEDIA/DXMEDIA/INCLUDE) | external/include/directx6/media/ |
Media 6.0 amstrmid.lib (DXMEDIA/DXMEDIA/LIB/X86) | external/libs/directx6/amstrmid.lib |
CMake links the SDK libraries by explicit filename. Use the filename casing shown above on case-sensitive filesystems. Keep the selected VC6 installation's standard headers and libraries on INCLUDE and LIB; /ML selects its single-threaded LIBC.LIB, and Debug uses /MLd with LIBCD.LIB.
RelWithDebInfo is the default build type: 32-bit x86, /O2 /ML /Zi, and /DEBUG /INCREMENTAL:NO /FIXED:NO. The EXE and PDB support instruction comparison with reccmp. build.py takes VS6_BIN_PATH pointing to the compiler's VC98/Bin directory.
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