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Cabecera de Toy Story 2
Port nativo

Toy Story 2

Port nativo de Toy Story 2 para PC.

Toy Story 2

Port nativo basado en 0danny/toy2-decomp.

README del repositorio

Build setup

Use a legally sourced Visual C++ 6.0 Professional or Enterprise with Service Pack 3, plus DirectX 6.1 Foundations and its bundled DirectX Media 6.0 SDK.

  • Microsoft Visual Studio 6.0 Service Pack 3
  • Microsoft DirectX 6.1 SDK

Place your SDK files in these locations before building:

SDK filesRepository location
DX6.1 Foundations headers (DXF/INCLUDE)external/include/directx6/
DX6.1 ddraw.lib, dxguid.lib, dinput.lib, dsound.lib (DXF/LIB)external/libs/directx6/
Media 6.0 AMSTREAM.H, DDSTREAM.H, MMSTREAM.H (DXMEDIA/DXMEDIA/INCLUDE)external/include/directx6/media/
Media 6.0 amstrmid.lib (DXMEDIA/DXMEDIA/LIB/X86)external/libs/directx6/amstrmid.lib

CMake links the SDK libraries by explicit filename. Use the filename casing shown above on case-sensitive filesystems. Keep the selected VC6 installation's standard headers and libraries on INCLUDE and LIB; /ML selects its single-threaded LIBC.LIB, and Debug uses /MLd with LIBCD.LIB.

RelWithDebInfo is the default build type: 32-bit x86, /O2 /ML /Zi, and /DEBUG /INCREMENTAL:NO /FIXED:NO. The EXE and PDB support instruction comparison with reccmp. build.py takes VS6_BIN_PATH pointing to the compiler's VC98/Bin directory.

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