
The Settlers I
Port nativo de The Settlers I para PC.
The Settlers I
Port nativo basado en freeserf/freeserf.
README del repositorio
Freeserf
Build status
Play
Copy the data file(s) from the original game to the same directory as freeserf. Alternatively you can put the data file in ~/.local/share/freeserf. You may use data file(s) from DOS or Amiga game version.
- DOS data file is called
SPAE.PA,SPAD.PA,SPAF.PAorSPAU.PA, depending on the language of the game. - Amiga files
gfxheader,gfxfast,gfxchip,gfxpics,sounds,music.
Keyboard gameplay controls:
1,2,3,4,5: Activate one of the five buttons in the panel.b: Toggle overlay showing possibilities for constructions.TAB/SHIFT-TAB: Open next notification message; or return from last message.+/-: Increase/decrease game speed.0: Reset game speed.p: Pause game.j: Switch player.
Other keyboard controls:
F10: Return to main menu to start a new games: Enable/disable sounds playbackm: Enable/disable music playback- CTRL+
f: Switch fullscreen mode on/off. - CTRL+
z: Save game in current directory. [/]: Zoom -/+
Audio
To play back the sound track that is included in the original data files,
SDL3_mixer has to be enabled at compile-time. The music of the Amiga data
(MOD) needs no more setup. The MIDI music of the DOS data is played by
FluidSynth with a General MIDI SoundFont: the build downloads TimGM6mb
(GPL-2, about 6 MB) and installs it next to the program (CMake option
ENABLE_SOUNDFONT). FreeSerf also finds TimGM6mb.sf2 next to the game
data, and SDL_SOUNDFONTS selects any other .sf2 file. See the SDL3_mixer
documentation for more information.
Save games
To load a save game file:
$ freeserf -l FILE
Freeserf will (try to) load save games from the original game, as well as saves from freeserf itself.
The game is paused after loading so press p to start the game.
Run freeserf -h for more info on command line options.
Bugs
Please report bugs at https://github.com/freeserf/freeserf/issues.
Development
The main source repository for this project is at https://github.com/freeserf/freeserf. See the HACKING document in the source code root for information on how to compile and how to contribute.
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