
Syobon Action (Open Syobon Action)
Port nativo de Syobon Action (Open Syobon Action) para PC.
Syobon Action (Open Syobon Action)
Port nativo basado en su ficha de origen.
README del repositorio
Open Syobon Action
Original game developer: Chiku (ちく)
Open-source port developer: Mathew Velasquez
Developer/maintainer of this fork: Karen/明美 (@angelXwind)
[English] [日本語]
Open Syobon Action (オープンしょぼんのアクション) is an open-source cross-platform port of the unforgiving Japanese platformer using SDL.
It is also called "Shobon no Action," "Neko Mario," "Cat Mario," or "Cat MeOUCHio."
Notes
- Rather than just playing this game by yourself, it is much more enjoyable to let someone who's never tried it before try playing the game.
- Those who are under 12 years old are not allowed to play.
- Please be aware that by playing this game, there is a possibility that you may develop trust issues towards other humans.
- Please be aware that there is a possibility of getting stressed out while playing this game.
- If any problems are caused by this game, please understand that the developers cannot take any responsibility.
- If you wish to distribute this game to a large amount of people, please give credit to the original developer, Chiku (ちく).
- The game's text is entirely in Japanese, but you do not need to understand the Japanese language in order to play.
Controls (Keyboard)
- Left/Right: Move
- Z or Up: Jump
- Space: Double-speed
- 0 (while in-game): Self-destruction
- Escape: Exit
- F1: Return to title screen
- 1-9 (while at the title screen): Select level
- 0 at the title screen: Mystery Dungeon (there is a possibility that some bugs may occur)
Bugs
Please report any bugs at the GitHub issue tracker: https://github.com/angelXwind/OpenSyobonAction/issues
Command Line Arguments
-nosound - Disables sound
Dependencies
- SDL
- SDL_image
- SDL_mixer
- SDL_ttf
- SDL_gfx
Gamepad Notes
Your gamepad or joystick may not work by default with Open Syobon Action. Check joyconfig.h for more information.
Unimplemented
- Font thickness (Not really important)
- Port to other operating systems (OS X, iOS, Android, etc.)
Release Changelog
Open Syobon Action RC 3
- Fixed audio on Windows 7 and above
Open Syobon Action RC 2
- First Windows release!
- Dvorak keyboard support
- Error messages more detailed and directed to stdout
- Compiled code optimized for speed
- Better initialization and de-initialization code, so you can be confident that all resources are freed.
- Optional sound: The game will no longer crash if there is no audio device available, and all sound can be disabled with the -nosound parameter
- Minor bugfixes here and there
Open Syobon Action RC 1
- Fixed incorrect "box" rendering (used to draw green pipes)
- Fixed random crashing at certain parts (thanks to mekuso for the bug report)
- Volumes now appropriately altered
- Gamepad support added
- Now uses original indexed PNGs, with original filenames (capital PNG)
- Minor tweaks and optimizations
Open Syobon Action v0.9:
- Fixed incorrect character rendering, uses font very similar to the original game (sazanami-gothic.ttf rather than msgothic.ttf)
- Changed encoding of the original readme and source code to UTF-8, so they can be viewed correctly with most software
- Changed DOS newlines to Unix newlines in source and readme
- Source code has been cleaned up with "indent", removed a few obsolete comments
Open Syobon Action v0.8:
- First release
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