
Saw II: Flesh & Blood
Port nativo de Saw II: Flesh & Blood para PC.
Saw II: Flesh & Blood
Port nativo basado en su ficha de origen.
README del repositorio
Saw II: Flesh & Blood — Xbox 360 ReXGlue Recompilation
Experimental native recompilation bring-up for the Xbox 360 version of Saw II: Flesh & Blood, built around ReXGlue 0.10.
The repository contains the project scaffold, title-specific function boundary hints, build/runtime tooling and host-side integration code. It does not contain the game executable or retail assets.
Project status: early bring-up. This is not a finished or fully playable PC port.
Current target
| Field | Value |
|---|---|
| Title ID | 4B4E0822 |
| Media ID | 32FBD29B |
| Internal module | Saw2Game-XeReleaseLTCG.exe |
| Expected XEX | game/Default.xex |
| SHA-256 | 0bb765d0c89de2674efea76056a9c1b6236173587398ddc248b08cc1a6092883 |
| ReXGlue baseline | 0.10.0-dev.g398e2ba |
Requirements
The Linux workflow expects a recent 64-bit Linux environment with:
- CMake 3.25 or newer
- Ninja
- Clang 18 or newer
- Git
- Python 3
- Vulkan and the host window/input runtime libraries required by ReXGlue
build.sh detects Arch Linux, Debian/Ubuntu and Fedora-family systems. Missing
packages are never installed without explicit authorization.
Game setup
Copy your own supported game extraction into game/. At minimum, codegen needs:
game/Default.xex
The exact supported XEX hash is verified before codegen or runtime startup.
See game/README.md for the expected layout.
Build
From the repository root:
./build.sh --bootstrap-sdk
This bootstraps the pinned ReXGlue SDK under .deps/, performs stamp-aware
codegen and builds a staged executable. If ReXGlue is already installed:
./build.sh --sdk-prefix /path/to/rexglue/prefix
Useful variants:
./build.sh --debug
./build.sh --release
./build.sh --clean
./build.sh --check
./build.sh --jobs 8
The default configuration is RelWithDebInfo.
Run
With the complete extracted game tree under game/:
./run.sh
Useful diagnostics:
./run.sh --debug
./run.sh --gdb
./test-boot.sh --timeout 30 -- --debug
./gdb.sh
Generated logs, captures, build output, generated PPC translation units and retail game files are ignored by Git.
Repository layout
Saw2-X360-ReXGlue/
├── build.sh # dependency, SDK, codegen and build orchestration
├── run.sh # staged runtime launcher
├── test-boot.sh # bounded boot smoke test
├── gdb.sh # guest invalid-function diagnostics
├── saw2_manifest.toml # ReXGlue manifest and title-specific boundaries
├── src/ # host application integration
├── generated/ # small ReXGlue CMake scaffold only
├── scripts/ # shared Linux/Windows helper scripts
├── docs/ # bring-up and analysis notes
├── game/ # user-supplied retail files; ignored by Git
└── logs/ # local diagnostics; ignored by Git
Development rules
Title-specific function boundaries must be derived from the exact supported XEX. Do not hide unknown guest targets behind broad guessed ranges or generic success stubs. Keep generated recompilation output out of version control and make host-side fixes reproducible whenever possible.
License
Original project code is licensed under GPL-3.0-only. ReXGlue and upstream
components retain their own licenses; see THIRD_PARTY_NOTICES.md.
No retail Saw II executable, assets, encryption keys or other proprietary game content are included or licensed by this repository.
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