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Port nativo

Saw II: Flesh & Blood

Port nativo de Saw II: Flesh & Blood para PC.

Saw II: Flesh & Blood

Port nativo basado en ant0-blase/saw2-x360-rexglue.

README del repositorio

Saw II: Flesh & Blood — Xbox 360 ReXGlue Recompilation

Experimental native recompilation bring-up for the Xbox 360 version of Saw II: Flesh & Blood, built around ReXGlue 0.10.

The repository contains the project scaffold, title-specific function boundary hints, build/runtime tooling and host-side integration code. It does not contain the game executable or retail assets.

Project status: early bring-up. This is not a finished or fully playable PC port.

Current target

FieldValue
Title ID4B4E0822
Media ID32FBD29B
Internal moduleSaw2Game-XeReleaseLTCG.exe
Expected XEXgame/Default.xex
SHA-2560bb765d0c89de2674efea76056a9c1b6236173587398ddc248b08cc1a6092883
ReXGlue baseline0.10.0-dev.g398e2ba

Requirements

The Linux workflow expects a recent 64-bit Linux environment with:

  • CMake 3.25 or newer
  • Ninja
  • Clang 18 or newer
  • Git
  • Python 3
  • Vulkan and the host window/input runtime libraries required by ReXGlue

build.sh detects Arch Linux, Debian/Ubuntu and Fedora-family systems. Missing packages are never installed without explicit authorization.

Game setup

Copy your own supported game extraction into game/. At minimum, codegen needs:

game/Default.xex

The exact supported XEX hash is verified before codegen or runtime startup. See game/README.md for the expected layout.

Build

From the repository root:

./build.sh --bootstrap-sdk

This bootstraps the pinned ReXGlue SDK under .deps/, performs stamp-aware codegen and builds a staged executable. If ReXGlue is already installed:

./build.sh --sdk-prefix /path/to/rexglue/prefix

Useful variants:

./build.sh --debug
./build.sh --release
./build.sh --clean
./build.sh --check
./build.sh --jobs 8

The default configuration is RelWithDebInfo.

Run

With the complete extracted game tree under game/:

./run.sh

Useful diagnostics:

./run.sh --debug
./run.sh --gdb
./test-boot.sh --timeout 30 -- --debug
./gdb.sh

Generated logs, captures, build output, generated PPC translation units and retail game files are ignored by Git.

Repository layout

Saw2-X360-ReXGlue/
├── build.sh                 # dependency, SDK, codegen and build orchestration
├── run.sh                   # staged runtime launcher
├── test-boot.sh             # bounded boot smoke test
├── gdb.sh                   # guest invalid-function diagnostics
├── saw2_manifest.toml       # ReXGlue manifest and title-specific boundaries
├── src/                     # host application integration
├── generated/               # small ReXGlue CMake scaffold only
├── scripts/                 # shared Linux/Windows helper scripts
├── docs/                    # bring-up and analysis notes
├── game/                    # user-supplied retail files; ignored by Git
└── logs/                    # local diagnostics; ignored by Git

Development rules

Title-specific function boundaries must be derived from the exact supported XEX. Do not hide unknown guest targets behind broad guessed ranges or generic success stubs. Keep generated recompilation output out of version control and make host-side fixes reproducible whenever possible.

License

Original project code is licensed under GPL-3.0-only. ReXGlue and upstream components retain their own licenses; see THIRD_PARTY_NOTICES.md.

No retail Saw II executable, assets, encryption keys or other proprietary game content are included or licensed by this repository.

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