
Quake III Arena (DarkMatter)
Port nativo de Quake III Arena (DarkMatter) para PC.
Quake III Arena (DarkMatter)
Port nativo basado en su ficha de origen.
README del repositorio
DarkMatter Engine
Introduction
QUAKE communities have always been fractured as players gravitate towards a certain title. From Q1 to Q3, there are at least 1,500 quality community-made levels - many of which have either not received the acclaim they deserved or are slowly disappearing from online presence.
DarkMatter is a project that will ultimately provide a unified platform for enjoying the classic QUAKE maps and titles in specially-made mods on a robust, high-performing and stable engine. It will be split into engine and game logic modules, and focus on recreating and refining classic QUAKE gameplay experiences for a wider audience. Hundreds of custom-made levels will be given a new lease of life with high-def levelshots, author tags, entity and clipping fixes as well as detailed map variables to use in filterable map browsers and map cycles.
Current core engine features
- A flexible filesystem for loading from multiple game bases, with automatic detection of game installation paths.
- Supporting maps and assets from QUAKE LIVE.
- Ogg Vorbis codec
- Aspect-correct UI and expanded field of view (including weapon FOV) for widescreens
- Entity override dumping and loading for servers to modify level items
- Detailed cvar descriptions straight from the console, min and max values for all appropriate cvars
- A number of added cvars and commands providing more customization and control
More information including features and installation instructions available in the assets/docs directory.
Quake3e engine features:
- optimized OpenGL renderer
- optimized Vulkan renderer
- raw mouse input support, enabled automatically instead of DirectInput(\in_mouse 1) if available
- unlagged mouse events processing, can be reverted by setting \in_lagged 1
- \in_minimize - hotkey for minimize/restore main window (win32-only, direct replacement for Q3Minimizer)
- \video-pipe - to use external ffmpeg binary as an encoder for better quality and smaller output files
- significally reworked QVM (Quake Virtual Machine)
- improved server-side DoS protection, much reduced memory usage
- raized filesystem limits (up to 20.000 maps can be handled in a single directory)
- reworked Zone memory allocator, no more out-of-memory errors
- non-intrusive support for SDL2 backend (video,audio,input), selectable at compile time
- tons of bugfixes and other improvements
Planned fixes and features for upcoming releases
- Check for map shaders and textures in BSP path first
- QUAKE II (IBSP 38) Support
- WAL image loading
- PAK file support
- MD2 model loading
- Screen regions for additional widescreen HUD alignment
- Flexible window controls (resizing, WinKey screen alignment)
- Tall screen aspect ratio support
- Update console font scaling when toggling r_fullscreen
- Threewave and Jailbreak:POW menu fixes
Links
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