
Macross VF-X2 (Macross-VFX-2-Recomp)
Port nativo de Macross VF-X2 (Macross-VFX-2-Recomp) para PC.
Macross VF-X2 (Macross-VFX-2-Recomp)
Port nativo basado en su ficha de origen.
README del repositorio
Macross VF-X2 (Japan) - Recomp
First release of the Macross VF-X2 recompilation project.
Status
- Graphics: Working
- Gameplay: Working
- Performance: Working
- Tested successfully in-game
Included
- Windows executable
Requirements
- A legally obtained copy of Macross VF-X2 is required.
- Original game data is not included.
Credits
Built using PSXRecomp and recomp-ui.
Upload:
Work in Progress: This recompilation project is currently under development. Features, compatibility, performance, and functionality may change as development continues.
A modern fan-made recompilation project for Macross VF-X2 (Japan), originally released for the Sony PlayStation.
Built With PSXRecomp
This project is built using PSXRecomp, the PlayStation 1 static recompiler framework created by mstan. The framework is included in this project as a Git submodule. The shared Dear ImGui launcher comes from the recomp-ui submodule.
Layout (New Project Layout)
This project follows the mstan New Project Layout (root-level psxrecomp/ + recomp-ui/ submodules, thin project-level CMakeLists.txt, game.toml, seeds/, codegen_setup.c/.h).
MacrossVFX2Recomp/
├── CMakeLists.txt # thin: psxrecomp_add_game_runtime(...)
├── game.toml # identity, EXE header, disc digests, netplay gates
├── codegen_setup.c / .h # title config for the recomp-ui wizard
├── seeds/
│ └── ghidra_funcs.txt # first-pass boot-EXE JAL seeds
├── assets/ # staged icon (psxrecomp.ico/.png/.svg)
├── disc/ # local disc working tree (gitignored)
├── psxrecomp/ # framework submodule
├── recomp-ui/ # launcher UI submodule
├── generated/ # local C output (gitignored, regenerated)
└── .gitignore
Disc Required
This project does not include the original game disc image or copyrighted assets.
To play, you must provide your own legally obtained copy of Macross VF-X2 (Japan).
The original game disc image must not be uploaded to this repository or included with releases.
Build / Generate
The first run of the launcher will use the recomp-ui first-run setup wizard + Generate & rebuild to:
- Read your legal disc with the local
psxrecomp_cli.py - Generate
OpenBIOSand the game C intogenerated/ - CMake configure + build the playable runtime
End users (or RetComM) can do this end-to-end; the source repo ships a setup-host exe that forwards to the playable build.
To build manually:
cmake -S . -B build-release -G Ninja \
-DCMAKE_C_COMPILER=C:/msys64/mingw64/bin/gcc.exe \
-DCMAKE_CXX_COMPILER=C:/msys64/mingw64/bin/g++.exe \
-DPSX_SDL_BACKEND=SDL2
cmake --build build-release --target psx-runtime -j
Copyright
Macross VF-X2 (Japan), its characters, names, artwork, music, trademarks, and other intellectual property remain the property of their respective copyright and trademark holders.
This is an independent fan-made recompilation project.
No original game disc images or copyrighted game assets are distributed with this project.
All rights to the original game and its associated intellectual property remain with their respective owners.
Disclaimer
This project is an independent fan-made recompilation and is not affiliated with or endorsed by the original game's rights holders.
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