
King's Field
Port nativo de King's Field para PC.
King's Field
Port nativo basado en su ficha de origen.
README del repositorio
King's Field Recompiled
Static recompilation of King's Field built on psxrecomp and recomp-ui.
A native recompilation setup host for King's Field.
| Players | 1 |
| Region | Japan |
| Publisher | — |
| Year | — |
Scaffolded with the New Project Layout. See
psxrecomp/docs/GAME_PROJECT_SETUP.md for the full flow.
RetComM Launcher
You can run this title standalone (release zip + the built-in recomp-ui Generate & Build flow), or manage installs, updates, ROM/BIOS wiring, and queued builds more intuitively with RetComM Launcher — the Retro Compilation Manager hub for self-compiling recomps.
Downloads · Full README & features
RetComM checks for updates, rebuilds with existing build data when possible, uses the same platform build tools as per-title launchers, and automates BIOS/ROM/save plumbing so you are not stuck repeating each game’s wizard by hand.
Legal
You must own the original game and provide your own supported disc image.
Disc images under disc/ are ignored by Git and must never be committed.
Retail BIOS files are not redistributed. The Windows setup host collects the
required local inputs and builds the game on the user's computer.
Quick start (dev)
git submodule update --init --recursive
./psxrecomp/tools/ci/build_emitters.sh
python3 psxrecomp/psxrecomp_cli.py generate \
--config game.toml --project-root . --disc disc/<your>.cue
cmake -S . -B build-release -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build build-release --target psx-runtime
Zip prefix for CI artifacts: King-s-Field-Recomp.
Symbols
Progressive map: symbols.toml → python3 tools/sync_symbols.py →
psx_symbols.h (PSX_FN_*). See psxrecomp/docs/SYMBOLS.md.
Framework pins
Submodule gitlinks (psxrecomp, optional recomp-ui, nested recomp-net)
are authoritative. framework_pins.txt is an optional scaffold snapshot;
release CI logs SHAs with record_pins.sh but builds whatever the gitlinks
resolve to. Bump submodules deliberately — do not float on main/master
in release CI.
Platform support
Release 0.3.0 supports Windows x64. Linux and macOS remain in the workflow, but their release jobs are deferred under the Wave 2 Windows-first exception.
Known 0.3.0 issue
The first automatic relaunch can ask Windows for the wrong executable name.
The build is complete when build-release\King_s_Field_Recompiled.exe exists.
Run that file directly. A corrected release needs a new version.
Corrected setup relaunch
Public v0.3.0 can request the wrong executable after the first local build.
The v0.3.3 source uses King_s_Field_Recompiled in CMake, setup, and packaging.
The source parity gate and the exact-ZIP automatic-relaunch canary pass.
Known 0.3.3 issue
The generated executable can return to Generate & Build after a successful
build. The release still uses the scaffold marker SLUS_01234. The generator
creates PSX.EXE sources for this title, so CMake links another setup host.
The v0.3.4 candidate uses PSX.EXE for the CMake marker, source glob, and
setup marker. The full Windows build links the generated game sources. A hidden
startup test reached frame 1,408 with no fatal state. A new exact ZIP is still
required before release.
License boundary
Portfolio-owned source, scripts, configuration, and documentation use
GPL-3.0-only. The LICENSE file contains the complete terms.
PSXRecomp keeps PolyForm Noncommercial 1.0.0. Recomp-UI keeps MIT. The GPL does not cover retail content, generated retail code, artwork, trademarks, or these separately licensed dependencies.
About this project
These ports are developed by a hobbyist (a DevSecOps engineer, not a game programmer) with substantial AI assistance. What keeps that honest: every change is validated before it ships - boot gates, hardware-oracle A/B comparisons (Beetle/DuckStation), deterministic replay probes, and a shared findings registry that documents failures as carefully as successes. AI writes most of the code; the evidence discipline decides what survives. Bug reports welcome - expect them to be investigated the same way.
tl;dr AI writes the code, but I always test it myself before pushing
v0.3.5 three-platform candidate
The next release targets Windows x64, Linux x64, macOS Apple Silicon ARM64, and macOS Intel x64. These packages remain candidates until the exact archives pass the required native setup, startup, responsiveness, and clean-exit gates.
Comentarios (0)
Inicia sesión para dejar un comentario.
Sé el primero en comentar sobre este juego.
