Kileak: The DNA Imperative (KTDIR)
Port nativo de Kileak: The DNA Imperative (KTDIR) para PC.
Kileak: The DNA Imperative (KTDIR)
Port nativo basado en su ficha de origen.
README del repositorio
Kileak: The DNA Imperative Recompiled
An unofficial, noncommercial PSXRecomp compatibility project for Kileak:
The DNA Imperative (USA, SCUS-94102).
Public releases are deliberately owned-input build kits, not playable game downloads. They contain no disc data, extracted game executable, generated game code, retail PlayStation BIOS, memory card, save state, capture, or analysis database. You supply your own matching disc dump and generate the executable locally. OpenBIOS is included and used by default.
Supported target
- Windows 10 or 11, x86-64, Intel or AMD processor
- Kileak: The DNA Imperative (USA),
SCUS-94102 - Redump-style CUE/BIN disc dump
- OpenBIOS by default
Using a release kit
- Extract
KTDIR-setup-<version>-windows-x64.zipto a writable directory outsideProgram Files. - Run
Kileak__The_DNA_Imperative_Recompiled.exe. - Select your legally obtained Redump-style USA CUE file when prompted.
- Choose Generate and Rebuild. The game code is generated and compiled only on your computer.
- Start the locally built game from the launcher.
The first build needs Python 3 and either a compatible CMake/Ninja toolchain or the toolchain downloaded by the setup wizard. Locally built executables are unsigned and may trigger a Windows SmartScreen warning.
Optional enhancements
The launcher's Mods page offers two disabled-by-default, data-free options:
- Widescreen 16:9 expands the 3D view while preserving 4:3 menus and FMV presentation and keeping the HUD/map aligned.
- Modern twin-stick controls maps movement and strafe to the left stick, turning and vertical look to the right stick, and R2 to fire. Vertical-look inversion is configurable.
Controls
SDL3 gamepads are selected automatically for Player 1. The project supports
common Xbox, PlayStation 4/5, Nintendo Switch, and Switch 2-compatible devices.
Version 0.1.1 adds an explicit mapping for the PowerA Advantage Wired
Controller for Nintendo Switch 2 (20D6:A720).
- Left stick: move forward/back and turn, or strafe with modern controls
- Right stick: look with modern controls
- D-pad: original digital movement
- Circle or R2: fire with modern controls
- Square: menu/map
- WASD: keyboard movement
- Left mouse or Left Ctrl: fire
- E: use doors/consoles
- Q: menu/map
- Space: cancel/skip
- Shift/Alt: keyboard strafe
Controller bindings, deadzones, modern controls, and invert-look can be reviewed in the launcher before starting the game.
Building from the repository
This public repository is a flattened source tree; submodules are not needed. Build the emitters, generate from your own disc, and build the runtime:
./psxrecomp/tools/ci/build_emitters.sh
python3 psxrecomp/psxrecomp_cli.py generate \
--config game.toml --project-root . --disc "path/to/Kileak (USA).cue"
cmake -S . -B build-release -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo
cmake --build build-release --target psx-runtime
Never commit disc/, generated/, retail BIOS files, memory cards, save
states, captures, logs, or Ghidra projects. See
PUBLIC_RELEASE_POLICY.md,
PUBLIC_DISTRIBUTION.md, and
COMPATIBILITY.md.
Status
Owned-input generation, a Windows x86-64 RelWithDebInfo build, OpenBIOS boot, launcher configuration, modern controller routing, the full first stage, and the transition into the second stage have been verified. This is not an end-to-end game-completion claim; see COMPATIBILITY.md for the exact qualified scope.
Licensing and trademarks
Framework and third-party components retain their respective licenses; see THIRD_PARTY_NOTICES.md. The KTDIR-specific files do not currently assert a new license. Game names and trademarks identify compatibility only. This project is not affiliated with or endorsed by Sony Interactive Entertainment, Genki, or the original developers and publishers.
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