
Jumping Flash
Port nativo de Jumping Flash para PC.
Jumping Flash
Port nativo basado en notexactlysiev/aloha.
README del repositorio
Project Aloha
A (nonmatching) decompilation of Jumping Flash on PSX. Incomplete and also kinda broken now. (I've added new bugs :D)
Requirements
The image file for the USA or Japan version of Jumping Flash, depending
on which one you want to build. The image should be in bin/cue format.
Put it at original/us.bin or original/jp.bin. Building the European version
is not supported right now.
$ md5sum original/*.bin
f06c4a94709537b0a12af5df0889629e original/jp.bin
4e73eb6054568a3ef88843e3d8c7d80b original/us.bin
bfe9de682f985076dc5409ecabb7e51d original/eu.bin
On Debian/Ubuntu:
apt install ninja gcc-mipsel-gnu-linux binutils-mipsel-gnu-linux
You also need mkpsxiso, dumpsxiso, and Python.
Building
Dump the original disc image:
sh dump_jp.sh
# or
sh dump_us.sh
Generate the ninja build file:
python mkninja.py jp
# or
python mkninja.py us
(You will probably have to change the cross variable, either in the generator
script or in the final build.ninja file.)
And build the image:
ninja
Finally run build/aloha_*.bin on an emulator or real hardware.
Disclaimer
No part of this project was done with the assistance of artificial intelligence.
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