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Port nativo

Hybrid Heaven

Port nativo de Hybrid Heaven para PC.

Hybrid Heaven

Port nativo basado en su ficha de origen.

README del repositorio

Hybrid Heaven: Recompiled

Status: 0.2.0, early and still untested. Only the start of the game has been played so far, up to the first battles. Please report what breaks.

A native PC port of Hybrid Heaven for Windows and Linux, made by statically recompiling the game with N64Recomp. Unofficial, and not affiliated with Konami.

No game data is included. You need your own dump of Hybrid Heaven (USA) (SHA-1 16dbc21620b52deab5c5abf8a309ac60adfbee85), as .z64, .n64, .v64 or a ZIP. No other version works.

Features

  • Widescreen at your window's aspect ratio, with the game's overscan border removed
  • HUD elements anchored to the screen edges (the radar so far)
  • Launcher with graphics, sound and controls settings, remapping and mod support
  • Keyboard and controller support for 1–2 players; controllers are assigned as they are plugged in
  • Controller Pak saves, and the Rumble Pak on the same controller without swapping
  • F1 debug menu with a live HUD editor

Planned: high frame rate (smooth motion up to your display's refresh rate, with the game's own timing).

Getting started

  1. Download the build for your system from Releases.
  2. Extract it and run hybrid-heaven-recomp.exe (Windows) or ./hybrid-heaven-recomp.sh (Linux).
  3. Pick your dump in the launcher.

Building from source

Linux (Debian/Ubuntu, or WSL):

bash tools/setup_linux.sh --install
bash tools/build_linux.sh "/path/to/Hybrid Heaven (USA).z64"
./build-linux/hybrid-heaven-recomp

Windows needs Visual Studio Build Tools with clang-cl, CMake, Ninja, Python and WSL (the ELF step); the steps are in docs/BUILDING.md, which also lists the default controls.

Documentation

Credits

Every third-party component and its license is listed in THIRD_PARTY_NOTICES.md.

AI use

This project was built with Claude Code. Its code, patches, tools, documentation and artwork were written by Claude (Anthropic), directed and tested by Daniel Gomes Vieira. The libraries and research it builds on are the work of the people credited above.

License

The project's own code is MIT. A built executable links N64ModernRuntime (GPL-3.0), so a distributed binary is a GPL-3.0 combined work whose source is this repository at the release's tag. The executable contains the game's code, recompiled from a dump; Hybrid Heaven is the property of Konami.

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