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Port nativo

HOVER!

Port nativo de HOVER! para PC.

HOVER!

Port nativo basado en link4electronics/flyingdodgem.

README del repositorio

FlyingDodgem

Decompilation of 1995's HOVER!.

Status

Screenshot progress

Running

Both platforms below need the original game data; this repository ships none (see Legal).

Linux (AppImage)

Copy the data (MAZES SOUNDS DASHRES.DLL) from a legally obtained HOVER! install in:

~/.local/share/flyingdodgem/     game data (required)

Android (APK)

Push the original game data onto the device:

adb push /path/to/HOVER/DATA \
  /sdcard/Android/data/com.flyingdodgem.game/files/

The app requests no storage permission and can only read its own app-specific directory, which is the path above. The data must be pushed after the app has been launched at least once (that creates the directory). Note that some Android 11+ devices refuse adb access to Android/data entirely; an in-app importer for those devices is planned, and is the only blocker for a permissionless data setup. Start the app. Touch input is passed to the game as the pointer, so menus and the original controls are usable without a mouse; the app runs in sensor-landscape.

Debug-signed builds can only be replaced with adb install -r while the signature still matches — reinstalling over a future release-signed build requires uninstalling first.

Build requirements

  • SDL3
  • 32-bit x86 compiler:
    • MSVC 2.2 compiler for the matching build, or
    • a modern MinGW or MSVC toolchain

Linux

sudo pacman -S cmake glslang sdl3

mkdir build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make

Goals

  • Exact same behavior as the original
  • Matching binary

Legal

FlyingDodgem is a fan-made reverse-engineering research project, licensed under the GNU GPL v3. It contains no original game code or assets — a legally obtained copy of HOVER! is required to use it.

This project is not associated with, or endorsed by Microsoft Corp. All trademarks and copyrights related to HOVER! are the property of their respective owners.

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