
Haunting Ground (OpenHuey)
Port nativo de Haunting Ground (OpenHuey) para PC.
Haunting Ground (OpenHuey)
Port nativo basado en su ficha de origen.
README del repositorio
OpenHuey
Another kind of Hewie (Discord setup at https://discord.gg/7sMGvfBAE)
Download: OpenHuey latest
(Linux and Windows, rebuilt on every merge) · all releases.
You need your own copy of Haunting Ground (USA) for the PS2: start openhuey and pick its disc
image (.iso) the first time - it is imported once into library/ beside it. No game data is
included. To update: UPDATE on the title (or openhuey --update). When an update reads more of
the game than your library has (0.1.18: faces and hands), OpenHuey says so as it starts and offers
to import the disc again - pick the .iso once more; saves and settings are kept (or openhuey --import disc.iso). Mods: mods/ beside it
(openhuey-src/docs/modding.md).
OpenHuey rebuilds Haunting Ground (Capcom, PS2, 2005, SLUS_210.75) for PC, in three parts:
| Part | Path | What it is |
|---|---|---|
| The decompilation | src/, include/ | The executable as C, each function checked against the original in an emulated PS2 CPU (tools/difftest.py). Functional, not byte-matching. docs/decomp.md |
hg | native/ | That C running natively (SDL3, OpenGL, libavcodec): the reference for how the game behaves. |
openhuey (once hga) | openhuey-src/ (once new-src-actors/) | The game rewritten for clarity and modding: a C engine, with Fiona, Hewie, the stalkers and the story as actors passing messages, written in Forth. A console runs Forth live. openhuey-src/README.md |
openhuey plays the whole story: the title, the rooms and their scripts and cutscenes, Fiona,
Hewie, the stalkers, items and the menu, saving, the game over and the endings, the mini-game
where you play as Hewie, and the extras room's movies and galleries. Not yet: a few of the model
gallery's details (some figures' second textures and idles).
Building
Needs CMake, a C compiler and SDL3 (movies: libavcodec, loaded at run time). Data: openhuey
imports the disc image (.iso) once into its library (chosen in a file dialog the first time, or
openhuey --import disc.iso); a disc image, its DATA.CVM or the extracted folder can also be
given as an argument. hg reads the disc image, DATA.CVM or folder as an argument, or chosen
and remembered.
# OpenHuey
cmake -S openhuey-src -B build/openhuey-src -G Ninja
cmake --build build/openhuey-src
build/openhuey-src/openhuey # (or --import disc.iso, or [disc.iso | data folder])
ctest --test-dir build/openhuey-src # the tests, headless
# hg (first: tools/setup.sh, then .venv/bin/python configure.py --split; the executable
# SLUS_210.75, sha1 e0867d2ec83e6e2fccf147ad9e645a9a662d1c15, in baserom/)
cmake -S native -B build/native/cmake
cmake --build build/native/cmake -j8
build/native/cmake/hg [disc.iso | data folder]
In openhuey: ` opens the Forth console (free-play skips the opening, castle-2f-3 room! goes
to a room, more in openhuey-src/scripts/debug.fs; Ctrl+V pastes, Ctrl+C copies the line or the
last output, Ctrl+Shift+C the whole log); F1 the settings (the picture - presets enhanced, the
default, and as on the PS2 - fullscreen, the controls); F11 or Alt+Return fullscreen; F2 shows the debug meters, the actors and the
version; F3 frees the camera; F5 / F9 quicksave and load; F12 keeps a bug report
(in user/bugs/: a report, a screenshot and a save, and the console opened for a note - or
bug <what happened> at the console). In hg: F5 / F9 quicksave and load; HG_EVLOG=1
traces the room scripts, HG_ROOM=2A starts at a room, HG_HEADLESS=1 HG_MAXFRAMES=n runs
without a window.
Controls
A gamepad works too, through SDL.
| Key | Pad | In play | In menus |
|---|---|---|---|
| WASD | Left stick | Move | |
| Arrows | D-pad | Move the cursor | |
| X / Space | Cross | Hold to run | Confirm |
| C / Backspace | Circle | Act: examine, doors | |
| Z | Square | Shove / kick | |
| V | Triangle | Throw / set down | Cancel; skip a paused movie |
| Q / E | L1 / R1 | Q: crouch; E: flee | Turn pages |
| I J K L, F | Right stick, R3 | Hewie's commands | |
| Return | Start | Pause | Pause a movie |
| Tab | Select | The menu | Close it |
The earlier rewrite new-src/ (hg2) is retired, kept at the tag new-src-final.
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