
Fuse
Port nativo de Fuse para PC.
Fuse
Port nativo basado en su ficha de origen.
README del repositorio
FuseRecomp
A static recompilation of FUSE (Insomniac Games, 2013, Xbox 360) to native x86-64 for Windows and Linux, built on the ReXGlue SDK.
This project is not affiliated with Microsoft, Insomniac Games or Electronic Arts. It contains no game files: you need your own legally owned copy of the game.
Status
Playable offline: video, audio, gameplay, achievements and saves work. Online features are not supported.
Required game copy
Retail Xbox 360 disc of FUSE, this exact release (addresses are hardcoded):
| Title ID | 4541096E (EA-2414) |
| Media ID | 566B2842 |
default.xex hash | 34AD8CB8A7A6A172 |
Dump your disc to an ISO, extract it with extract-xiso (extract-xiso -x FUSE.iso) and copy the contents into assets/ (gitignored), so that assets/default.xex exists.
Build and run
Requires CMake 3.25+, Ninja and Clang/LLVM (clang-cl works too). The SDK is built from the submodule.
git clone --recurse-submodules <repo-url>
cmake --preset win-amd64-relwithdebinfo # or linux-amd64-relwithdebinfo
cmake --build out/build/win-amd64-relwithdebinfo
out/build/win-amd64-relwithdebinfo/fuserecomp.exe
Logs go to out/build/<preset>/logs/.
Configuration
settings/hardware.toml (rendering, performance, game patches, language, split-screen players) and settings/mapping.toml (input) load automatically; CLI flags and REX_* environment variables override them. See settings/README.md; every SDK graphics option is described in settings/faq.md.
Graphics backends: Direct3D 12 (Windows default), Vulkan (Windows, Linux) and an experimental Direct3D 11 (Windows, graphics_backend = "d3d11" only).
Split-screen
Up to four local players can be signed in (max_local_users, set to 4 in the checked-in hardware.toml). By default keyboard + mouse and the first gamepad are player 1 and every further gamepad is the next player (keyboard_own_player = false); for one player on keyboard and mouse and the other on a gamepad, set it to true (the line is commented in hardware.toml). Players keep their own in-game options, saves are shared. The game itself decides how split-screen looks and when it accepts a second player. Details and device assignment: settings/split-screen.md.
Credits
ReXGlue SDK · xenia / xenia-canary (incl. the Fuse game patches) · extract-xiso
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