
Divine Divinity (OpenDivine)
Port nativo de Divine Divinity (OpenDivine) para PC.
Divine Divinity (OpenDivine)
Port nativo basado en su ficha de origen.
README del repositorio
OpenDivine
A Go reimplementation of Divine Divinity (Larian Studios, 2002).
[!WARNING] OpenDivine is not fully playable yet. You can explore the world, but the full gameplay loop is still under development.
Renders the world and lets you walk around; combat, dialogue, items, and the rest of the gameplay loop are on the roadmap.
See STATUS.md for the feature checklist.
It reimplements the engine, not the content: you need a copy of the game to run OpenDivine off it.
Divine Divinity is still sold by Larian on Steam and GOG. If you don't have one already, you can buy it:
- https://www.gog.com/en/game/divine_divinity
- https://store.steampowered.com/app/214170/Divine_Divinity/
Why?
Divine Divinity is a great game and it deserves to be playable forever.
Running it
Requires Go 1.24 and a copy of Divine Divinity installed on disk.
You can either install from source with Go or download a prebuilt binary from the project's GitHub Releases.
# Install
go install grono.dev/opendivine@latest
# Run
opendivine
OpenDivine looks for the install at -gamedata <path>, then $OPENDIVINE_GAMEDATA, ./gamedata, and finally the standard Steam and GOG paths.
On failure it prints every path it tried.
Useful flags: -class {surm,surf,warm,warf,wizm,wizf}, -posx, -posy, -zoom, -region.
Showcase
Reverse engineering
The majority of the reverse engineering and assembly analysis was performed by Claude Opus 4.7 (Anthropic).
The copy of the game used was from Steam; div.exe SHA256 cd9f7a07c7a605c21052b3517346c7a63083063fb491276a3e4c9836c9b42a67.
Goals
- Gameplay parity good enough to play the whole game.
Non-goals
- Bug-for-bug parity where the engine bug is just a bug.
- Redistributing any of Larian's original assets.
License
GPL-3.0-only. Original game assets remain the property of Larian Studios.
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