
Crash Bandicoot: The Wrath of Cortex (PS2)
Port nativo de Crash Bandicoot: The Wrath of Cortex (PS2) para PC.
Crash Bandicoot: The Wrath of Cortex (PS2)
Port nativo basado en denzi-gh/crashwoc-decomp-ps2.
README del repositorio
Crash Bandicoot: The Wrath of Cortex Decompilation (PS2)
A byte-exact matching decompilation of Crash Bandicoot: The Wrath of Cortex for the PlayStation 2 - reconstructing the retail executable from hand-written C that compiles to the exact original bytes.
Want to contribute? Start with CONTRIBUTING.md.
Target
All matching work targets exactly one build:
Crash Bandicoot: The Wrath of Cortex
PAL retail v1.03 - SLES-50386 (SLES_503.86)
You supply your own legally obtained copies at
orig/pal103/; they must match exactly:
| File | Size (bytes) | SHA-256 |
|---|---|---|
SLES_503.86 | 6,731,763 | 7fc6826d08c42a5a92fc018edae3e520783beb5a8330410251192bfe26b1eca1 |
SYSTEM.CNF | 56 | 86fe327e4576516f57004800b2663c75c8a65a62872f3fdf3aa0618daf23d9c1 |
Diffing
After initial setup, objdiff.json will be generated and can be used with the objdiff-cli or the objdiff GUI.
Documentation
| Doc | What it covers |
|---|---|
| CONTRIBUTING.md | Setup (Docker or native), and how to validate the repo |
| docs/pipeline.md | The full reconstruction pipeline, toolchain, and CI (fork-safe private-image method) |
| docs/decomp_agent.md | The matching MCP server and shared agent workflow |
Comunity
The Wrath of Cortex Modding Discord Server: https://discord.gg/QqQtEfKC2V
Legal
This repository contains no game assets, no game code, and no copyrighted binaries. It is a clean-room reconstruction workspace: all original files must be supplied by the user from their own copy of the game.
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