PORTCLUB
Cabecera de Crash Bandicoot: The Wrath of Cortex (PS2)
Port nativo

Crash Bandicoot: The Wrath of Cortex (PS2)

Port nativo de Crash Bandicoot: The Wrath of Cortex (PS2) para PC.

Crash Bandicoot: The Wrath of Cortex (PS2)

Port nativo basado en denzi-gh/crashwoc-decomp-ps2.

README del repositorio

Crash Bandicoot: The Wrath of Cortex Decompilation (PS2)

A byte-exact matching decompilation of Crash Bandicoot: The Wrath of Cortex for the PlayStation 2 - reconstructing the retail executable from hand-written C that compiles to the exact original bytes.

Want to contribute? Start with CONTRIBUTING.md.

Target

All matching work targets exactly one build:

Crash Bandicoot: The Wrath of Cortex
PAL retail v1.03 - SLES-50386 (SLES_503.86)

You supply your own legally obtained copies at orig/pal103/; they must match exactly:

FileSize (bytes)SHA-256
SLES_503.866,731,7637fc6826d08c42a5a92fc018edae3e520783beb5a8330410251192bfe26b1eca1
SYSTEM.CNF5686fe327e4576516f57004800b2663c75c8a65a62872f3fdf3aa0618daf23d9c1

Diffing

After initial setup, objdiff.json will be generated and can be used with the objdiff-cli or the objdiff GUI.

Documentation

DocWhat it covers
CONTRIBUTING.mdSetup (Docker or native), and how to validate the repo
docs/pipeline.mdThe full reconstruction pipeline, toolchain, and CI (fork-safe private-image method)
docs/decomp_agent.mdThe matching MCP server and shared agent workflow

Comunity

The Wrath of Cortex Modding Discord Server: https://discord.gg/QqQtEfKC2V

Legal

This repository contains no game assets, no game code, and no copyrighted binaries. It is a clean-room reconstruction workspace: all original files must be supplied by the user from their own copy of the game.

Comentarios (0)

Inicia sesión para dejar un comentario.

Sé el primero en comentar sobre este juego.