
Bugs Bunny: Lost in Time!
Port nativo de Bugs Bunny: Lost in Time! para PC.
Bugs Bunny: Lost in Time!
Port nativo basado en quantumdude836/bugsdecomp.
README del repositorio
BugsBunnyLostinTime
Static recompilation of BugsBunnyLostinTime built on psxrecomp and recomp-ui.
Bugs Bunny: Lost in Time (USA, SLUS-00838) statically recompiled to a native PC executable with PSXRecomp.

| Players | 1 |
| Region | USA |
| Publisher | Infogrames |
| Year | 1999 |
Scaffolded with the New Project Layout. See
psxrecomp/docs/GAME_PROJECT_SETUP.md for the full flow.
Retro Launcher
You can run this title standalone (download the release zip, point it at your disc, play), or manage installs, updates, and disc/BIOS wiring with Retro Launcher — the Retro Compilation Manager hub for self-compiling recomps.
Downloads · Full README & features
Retro checks for updates, installs the prebuilt release zips, and automates BIOS/ROM/save plumbing so you are not stuck repeating each game’s first run by hand.
Legal
You must own the original game. Disc images under disc/ are gitignored and
must never be committed. Retail BIOS dumps are not redistributed and no C
derived from one may be committed; releases run on the bundled MIT OpenBIOS.
generated/ (the recompiled game C) is committed: releases ship the
compiled game, built by CI from that tree. Regenerate and commit it whenever
seeds or the framework pin change.
Default app icon: assets/psxrecomp.ico (and .png / .svg) — Retro-themed controller mark from psxrecomp/assets/. Windows builds embed it via APP_ICON.
Optional box art under launcher_assets/img/ may come from
libretro-thumbnails
(Named_Boxarts); see BOXART_SOURCE.txt when present.
Quick start (dev)
git submodule update --init --recursive
./psxrecomp/tools/ci/build_emitters.sh
python3 psxrecomp/psxrecomp_cli.py generate \
--config game.toml --project-root . --disc disc/<your>.cue
git add generated && git commit -m "Regenerate game C"
cmake -S . -B build-release -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build build-release --target psx-runtime
Releases: tag vX.Y.Z (or run the Release builds workflow). CI builds the
committed generated/ C on Linux, Windows and macOS and attaches
bblt-<version>-<platform>.zip, the compiled game. Locally:
scripts/package_release.sh build-release linux-x64.
Symbols
Progressive map: symbols.toml → python3 tools/sync_symbols.py →
psx_symbols.h (PSX_FN_*). See psxrecomp/docs/SYMBOLS.md.
Framework pins
Submodule gitlinks (psxrecomp, optional recomp-ui, nested recomp-net)
are authoritative. framework_pins.txt is an optional scaffold snapshot;
release CI logs SHAs with record_pins.sh but builds whatever the gitlinks
resolve to. Bump submodules deliberately — do not float on main/master
in release CI.
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