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Cabecera de Bugs Bunny: Lost in Time!
Port nativo

Bugs Bunny: Lost in Time!

Port nativo de Bugs Bunny: Lost in Time! para PC.

Bugs Bunny: Lost in Time!

Port nativo basado en quantumdude836/bugsdecomp.

README del repositorio

BugsBunnyLostinTime

Static recompilation of BugsBunnyLostinTime built on psxrecomp and recomp-ui.

Bugs Bunny: Lost in Time (USA, SLUS-00838) statically recompiled to a native PC executable with PSXRecomp.

BugsBunnyLostinTime

Players1
RegionUSA
PublisherInfogrames
Year1999

Scaffolded with the New Project Layout. See psxrecomp/docs/GAME_PROJECT_SETUP.md for the full flow.

Retro Launcher

You can run this title standalone (download the release zip, point it at your disc, play), or manage installs, updates, and disc/BIOS wiring with Retro Launcher — the Retro Compilation Manager hub for self-compiling recomps.

Downloads · Full README & features

Retro checks for updates, installs the prebuilt release zips, and automates BIOS/ROM/save plumbing so you are not stuck repeating each game’s first run by hand.

Legal

You must own the original game. Disc images under disc/ are gitignored and must never be committed. Retail BIOS dumps are not redistributed and no C derived from one may be committed; releases run on the bundled MIT OpenBIOS.

generated/ (the recompiled game C) is committed: releases ship the compiled game, built by CI from that tree. Regenerate and commit it whenever seeds or the framework pin change.

Default app icon: assets/psxrecomp.ico (and .png / .svg) — Retro-themed controller mark from psxrecomp/assets/. Windows builds embed it via APP_ICON.

Optional box art under launcher_assets/img/ may come from libretro-thumbnails (Named_Boxarts); see BOXART_SOURCE.txt when present.

Quick start (dev)

git submodule update --init --recursive
./psxrecomp/tools/ci/build_emitters.sh
python3 psxrecomp/psxrecomp_cli.py generate \
  --config game.toml --project-root . --disc disc/<your>.cue
git add generated && git commit -m "Regenerate game C"
cmake -S . -B build-release -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build build-release --target psx-runtime

Releases: tag vX.Y.Z (or run the Release builds workflow). CI builds the committed generated/ C on Linux, Windows and macOS and attaches bblt-<version>-<platform>.zip, the compiled game. Locally: scripts/package_release.sh build-release linux-x64.

Symbols

Progressive map: symbols.toml → python3 tools/sync_symbols.py → psx_symbols.h (PSX_FN_*). See psxrecomp/docs/SYMBOLS.md.

Framework pins

Submodule gitlinks (psxrecomp, optional recomp-ui, nested recomp-net) are authoritative. framework_pins.txt is an optional scaffold snapshot; release CI logs SHAs with record_pins.sh but builds whatever the gitlinks resolve to. Bump submodules deliberately — do not float on main/master in release CI.


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