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Port nativo

3D Pixel Racing

Port nativo de 3D Pixel Racing para PC.

3D Pixel Racing

Port nativo basado en su ficha de origen.

README del repositorio

3D Pixel Racing — Linux, Windows & Android

Native ports of 3D Pixel Racing 1.1 (iOS, Vidia / Microforum, 2011). The game's ARM code is statically recompiled to C and runs on a reimplementation of the iOS libraries (UIKit, OpenGL ES, OpenAL…) built on SDL2 — no emulator at runtime.

Extras over the original: 9 languages, 20–60 fps, any resolution / aspect ratio up to 4K and 32:9, longer view distance, keyboard and gamepad support with rebinding, options menu (F10).

Download

Grab the package for your platform from the Releases page:

PlatformFileHow to run
Linux x86-643D-Pixel-Racing-linux-x86_64.tar.gzextract, run ./pixel_racing — SDL2, SDL2_ttf and OpenAL are bundled; works on any distribution with glibc ≥ 2.29 (Ubuntu 20.04+, Debian 11+…)
Windows x643D-Pixel-Racing-windows-x64.zipextract, run pixel_racing.exe
Android 7+ (arm64 / x86_64)3D-Pixel-Racing-android.apkopen on the phone, allow "install unknown apps"

Building from source

Both builds need the original game files (3d_pixel_racing.app, from the iOS IPA), which are not stored in this repository. make_release.sh packages the three builds into dist/.

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