3D Pixel Racing
Port nativo de 3D Pixel Racing para PC.
3D Pixel Racing
Port nativo basado en su ficha de origen.
README del repositorio
3D Pixel Racing — Linux, Windows & Android
Native ports of 3D Pixel Racing 1.1 (iOS, Vidia / Microforum, 2011). The game's ARM code is statically recompiled to C and runs on a reimplementation of the iOS libraries (UIKit, OpenGL ES, OpenAL…) built on SDL2 — no emulator at runtime.
Extras over the original: 9 languages, 20–60 fps, any resolution / aspect ratio up to 4K and 32:9, longer view distance, keyboard and gamepad support with rebinding, options menu (F10).
Download
Grab the package for your platform from the Releases page:
| Platform | File | How to run |
|---|---|---|
| Linux x86-64 | 3D-Pixel-Racing-linux-x86_64.tar.gz | extract, run ./pixel_racing — SDL2, SDL2_ttf and OpenAL are bundled; works on any distribution with glibc ≥ 2.29 (Ubuntu 20.04+, Debian 11+…) |
| Windows x64 | 3D-Pixel-Racing-windows-x64.zip | extract, run pixel_racing.exe |
| Android 7+ (arm64 / x86_64) | 3D-Pixel-Racing-android.apk | open on the phone, allow "install unknown apps" |
Building from source
- Linux: see linux_port/README.md (also documents controls, options and internals)
- Portable Linux release build (Docker, Ubuntu 20.04):
linux_port/portable/build.sh - Android: see android_port/README.md
Both builds need the original game files (3d_pixel_racing.app, from the iOS IPA), which are not
stored in this repository. make_release.sh packages the three builds into dist/.
Comentarios (0)
Inicia sesión para dejar un comentario.
Sé el primero en comentar sobre este juego.